Antagonistic Week: A Retrospect on the Evolution of Videogame Industry (with Panda Never Sleeps!)
The Jacked Up Review Show PodcastMarch 11, 2024
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01:10:2264.43 MB

Antagonistic Week: A Retrospect on the Evolution of Videogame Industry (with Panda Never Sleeps!)

Twitch regular and former co-host of the TV show recap podcast THE SHATTERED SHIELD, Panda, hops in to weigh in on the evolving videogame industry. We then talk gaming communities & gatekeeping that needs to cease as well!

 

 

 

 

 

 

 

 

 

 

 

 

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[00:00:00] It's a chapter review show.

[00:00:25] It's a chapter review show.

[00:00:28] Oh, chapter review show.

[00:00:47] Oh my God. We're here. I know.

[00:00:49] I know it's it's wild too because this is my first ever guest spot on a podcast.

[00:00:54] So really?

[00:00:55] Yeah, I'd like to have been on a few other ones besides Shatter Shield.

[00:00:59] From the Shatter Shield, we got Panda Never Sleeps.

[00:01:02] Yes.

[00:01:03] Hello.

[00:01:04] Tizai. That is his stage name.

[00:01:06] Dave out follower of our Lord and Savior, cocaine.

[00:01:10] Jesus.

[00:01:11] Yes, I have returned.

[00:01:14] Oh, my God.

[00:01:14] I lost track of how many sketchy debt with cocaine.

[00:01:19] Oh, yeah.

[00:01:20] Go ahead.

[00:01:21] I actually just booted up like the very last episode of that just to

[00:01:27] Ray listen to my little sketch that I did

[00:01:30] Where I did like the whole follower of cocaine Jesus sermon and I was just like oh my god

[00:01:36] That is why odd that I actually sat there and like I spent time writing that and I'm just like it's it's good

[00:01:41] I enjoyed it

[00:01:42] Were you on drugs?

[00:01:44] No, no, and that's the wild thing.

[00:01:47] Like don't get me wrong. I've been offered drugs before. I'm not I enjoy my alcohol thoroughly.

[00:01:56] I'll say that. But as for anything else, not now, I'm. I do. I do like to make the jokes

[00:02:07] though. They are fun and so I do dabble in that sort of way

[00:02:12] but as for actual participation, not so much.

[00:02:17] All good. Well, so we were just thinking about a casual

[00:02:22] topic to bring up and we're just like, yeah, let's just talk

[00:02:24] about the ever changing lifestyle bring up and we're just like, yeah, let's just talk about the ever changing

[00:02:26] lifestyle history and just kind of just a casual overview of video games and how

[00:02:34] the culture has gotten toxified, how it's expensive just to play and let off some steam for like two hours and then at the same time, like

[00:02:45] it's

[00:02:48] and never stops being fascinating even if you're not playing it.

[00:02:50] Yeah, I mean, it's it's wild how the landscape of gaming

[00:02:55] has changed throughout the years, for sure.

[00:02:58] I mean, I actually even looked at like some old brochures

[00:03:01] and things and I was just like, like wow and 64 games were like $60

[00:03:06] So we've been at the $60 price point

[00:03:08] for

[00:03:09] At least I think close to like two decades now, but now we're starting to move into like a $70 price point and

[00:03:17] Like I get it. It's the rising cost of development and all that. Sure, fine. Cool. It just, from the consumer end, right?

[00:03:29] There's this concern of like, we are, a lot of us are not making the money that we should

[00:03:35] be to keep up with like the inflation of the economy.

[00:03:38] That's a whole other discussion that I'm not going to get into because I'm far from well

[00:03:42] enough educated to like really go in depth about that.

[00:03:46] I just know that like all my friends are broke

[00:03:50] and we're all working full time jobs and we're struggling, you know,

[00:03:54] and that's what I know.

[00:03:56] But we never stopped being broke.

[00:03:59] Do we?

[00:04:01] Eventually you'd like to, but like right now, good luck.

[00:04:08] But like.

[00:04:10] I.

[00:04:13] Yeah, someone who really enjoys a lot of

[00:04:17] nostalgic gaming, and so there's a lot of like retro sort of stuff or what,

[00:04:22] I guess, now to like up and coming gamers as they're like

[00:04:27] dealing with like the Xbox Series X and the PS5 and the Switch, right? What would be considered

[00:04:36] like these are the consoles that they're growing up with now, right? These younger generations.

[00:04:49] with now, right? These younger generations. But for someone like me being like 31, right? My first console was a Super Nintendo. And even like having played games throughout my

[00:04:59] entire life, you know, I transitioned, I was very heavily a Nintendo kid growing up. So it was

[00:05:07] like Super Nintendo, N64, and Gamecube. And then eventually we ended up getting a PS2,

[00:05:17] and then a 360, and that kind of expanded my horizons a little bit that way. But like,

[00:05:22] it's really interesting because as I go back and I try to like reclaim bits of like the nostalgia and my memories of childhood gaming and such,

[00:05:34] you start looking at the cost of it and it's insane sometimes.

[00:05:41] Maddening in some ways kind of where you're just like, no.

[00:05:45] Um, maddening in some ways, kind of, or you're just like, no. I'm like, I understand why it's this much, but I also want to fucking scream.

[00:05:51] Um, I was actually earlier today, I went out to a local game store

[00:05:56] and participated in a Mario Kart double dash Sherman where I, I tied for third.

[00:06:01] So I'm not mad, um, although I did get absolutely wrecked by some horrible RNG

[00:06:08] that could have made the difference and put me in first.

[00:06:10] But we're not going to go into the details of that.

[00:06:13] It blue shells are awful.

[00:06:16] I know they lived up to their reputation today.

[00:06:22] But while I was waiting for the tournament to start, you know, I this is a store that

[00:06:28] very much specializes in almost sort of the like collector's end of more retro gaming.

[00:06:36] So they have like complete inbox versions of like Ocarina of Time, Banjo-Kazooie.

[00:06:42] Oh, wow.

[00:06:43] In like these plastic protective boxes and everything.

[00:06:48] They have a copy of.

[00:06:51] Ocarina of Time inbox.

[00:06:55] For I think it's like almost two hundred dollars.

[00:07:00] Which is wild, but like you sit there and you think about like

[00:07:05] This is viewed even today still as one of the best games ever created like yes

[00:07:12] Of course, it's going to have that. It's got the collector status, you know all that jazz. I

[00:07:18] Mean I was even looking at

[00:07:21] They had a copy of

[00:07:24] Gamecube.

[00:07:27] Well, this is the Twilight Princess, which I do have copy of

[00:07:32] here at my place.

[00:07:33] And they were selling it for, I think it was like 134.

[00:07:38] I was like, oh, my God, that's insane to think that, you know.

[00:07:43] Just these little pieces of like history,

[00:07:47] both in terms of like games as a storytelling and entertainment media, right?

[00:07:57] Yeah.

[00:07:59] Such high value attributed to them, even though in essence, they are just sort of

[00:08:07] replicas just thrown out into a market.

[00:08:11] It's it's it's wild to think about the the

[00:08:15] connotations of it all, I suppose, is what I'm trying to get at.

[00:08:19] It is funny how

[00:08:21] it always got blended in with jealousy, like the system is better.

[00:08:26] Or it's going to be better than the last one.

[00:08:27] And you're like, what are you trying to prove?

[00:08:29] Do you live the console wars?

[00:08:31] Yeah, everybody's I swear to you, more graphics.

[00:08:35] Well, if you love playing the game, you really don't care how much

[00:08:38] about the graphics. You really don't. Everybody's going to look like shit.

[00:08:41] Five years from now. Anyway, so what is the point?

[00:08:44] Yeah, I mean, you do raise a arguably solid point there.

[00:08:50] Yeah. I mean, eventually the graphics are not going to be as good.

[00:08:53] And like they're they're cool now.

[00:08:55] They're going to suck later.

[00:08:57] Cool. Fine. Whatever is the expensive.

[00:08:59] So it's just like shut up.

[00:09:02] Yeah, I remember the PS three debut and that thing was $600, which is like

[00:09:09] the most expensive I think I've ever seen a game console release at. Yeah, even the PS

[00:09:15] five is I think only five 500. So which is kind of wild to think about. But yeah, I do kind of my life.

[00:09:26] All my life, because again, primarily I was a console gamer who was

[00:09:32] pretty primarily aligned with like the Nintendo side of things.

[00:09:35] You always had the sort of the so-called console worst thing going on,

[00:09:40] which is like, oh, my console is better than your console.

[00:09:44] And this company does this better

[00:09:46] It's just like oh my god

[00:09:48] Shut the fuck up. They all play games. Are you having fun? Shut the fuck up then play your fucking game, please

[00:09:57] Like

[00:09:59] even as

[00:10:01] Semantic as it seems

[00:10:08] Even as semantic as it seems over these last couple of years, I do feel like there's more legitimacy to the console wars argument than there previously was.

[00:10:16] I mean, you can make a point about anything.

[00:10:18] It's just, for the most part, you would get it bottled up with snobby, snob snob snob snob

[00:10:22] snob snob.

[00:10:23] Yeah. to bottle it up with snobby mix. No, snob snob snob snob snob. Yeah, I mean, egos were always at the head of any one of those arguments.

[00:10:28] Generally speaking, kind of bled in kind of like with rap wars.

[00:10:33] Oh, so and so he's more awesome or wrestling.

[00:10:36] And you see it now in politics, but as sports, especially, it's like,

[00:10:41] yeah, you will see people ball on each other, even though they know damn well,

[00:10:44] the other person has zero interest in the other team winning and it's like, well, why are

[00:10:47] you wasting your time?

[00:10:49] Yeah, I mean, everybody, everything that has fans is going to have those people that are

[00:10:57] just like absolute diehards.

[00:11:00] And they just want to prove how diehard they are about something for no discernible reason

[00:11:09] But

[00:11:10] Lately when I've been looking at the sort of like arguments for like the console war I'm looking at things like

[00:11:18] the yearly press events that like Sony Microsoft

[00:11:22] Nintendo do you know

[00:11:24] and Sony, Microsoft, Nintendo do, you know, and what the machines are capable of as you know,

[00:11:28] the consoles and such. And I mean, it's hard to look at the console wars argument now and

[00:11:38] say that there's not a legitimate point being said in who is better.

[00:11:47] My I think my major point right now is that like.

[00:11:53] So Sony's always been like the leader in graphics, right?

[00:11:56] They've always been really pushing what a console can do graphically.

[00:12:02] They've also generally speaking, always had a fairly solid game library.

[00:12:07] They have really good IPs that they can work with whenever they want. Even if they want to bring

[00:12:15] back classics like Crash, Spyro, you know, for I'm losing my fucking mind here they have solid IPs they can go to right yeah

[00:12:32] tried and true things then you have Nintendo Nintendo's fan base almost

[00:12:38] entirely consists of people who are just so infatuated with their core IPs, Pokemon, Zelda, Metroid, you know, things like that.

[00:12:52] I've noticed that too. And isn't there wild hell? But sometimes kind of like RPG guys talk to you in character.

[00:12:59] And it's like, no, no, no, no, no. You can't get away with doing insults or whatever. You're talking to me right here right now, dude. Yeah, it's it's it's wild. But um.

[00:13:10] And then if there's like an update that fills, they will, who knows how many people though curse

[00:13:15] in the tech department. Oh my God, you wronged me. Oh, yeah, there's always better aunt I used to have

[00:13:23] who would basically shame someone if her pizza was later something is like no no no

[00:13:28] It don't take this out on them. No one went out of their way to disrupt your life

[00:13:34] Yeah, I mean, it's generally speaking not things done. I think on purpose but I

[00:13:40] Mean and then so kind of circling back to the console thing the thing I'm seeing right now is

[00:13:48] Microsoft scrambling to remain relevant in the console game because

[00:13:58] What IPs do they have at this point that are like truly theirs? A lot of things that they have are shared.

[00:14:07] You know, call of duty is both

[00:14:13] PlayStation and Xbox, you know.

[00:14:19] I know there's more examples.

[00:14:20] I'm just blanking really hard right now.

[00:14:22] Oh, well, and then don't get started on.

[00:14:25] Then you even see people bitching about, oh, I do, you know, handheld,

[00:14:29] like Game Boy versus.

[00:14:32] I only do PC, you know, computer gaming, like steamed or whatever.

[00:14:35] And it reminds me very much of kind of the digital versus physical media is like,

[00:14:41] watch it.

[00:14:41] How are we going to watch it?

[00:14:42] Don't take your anger out on people because they're not like you.

[00:14:47] It's gatekeeping.

[00:14:49] I mean, yeah, I'm very much for the argument of like, hey,

[00:14:53] watch what you want to watch.

[00:14:54] How you want to watch it.

[00:14:55] Enjoy media.

[00:14:56] How you want.

[00:14:58] Don't be the douche, you know, farting in the vaccine,

[00:15:01] telling people you got to, you know, watch this movie this way, or you're not a fan or such.

[00:15:08] You know, just.

[00:15:09] Yeah, no, absolutely.

[00:15:12] I personally have.

[00:15:16] So I have that sort of nostalgia and such.

[00:15:18] I've really been very adamant about physical media for my games.

[00:15:23] Lovely. very adamant about physical media for my games. I love it because there's also a very

[00:15:27] persistent lack of backwards compatibility

[00:15:31] that doesn't try to nickel and dime you every which fucking way.

[00:15:36] For example, Nintendo, the Nintendo Switch online or whatever it's called.

[00:15:44] They have like apps on the switch that let you play like n64

[00:15:52] or Gameboy Advance or Gameboy games Super Nintendo that sort of thing

[00:15:57] But it's a subscription

[00:16:00] Bingo, and it's just like okay. That's

[00:16:04] Cool that you've made these things available for me

[00:16:07] on my console.

[00:16:10] But I don't want all of this.

[00:16:11] I just want a few things and I want to know that I can play them without having to pay

[00:16:16] this yearly thing.

[00:16:17] Like I hate that. Why do we have to be so money hungry? That

[00:16:28] literally, everything is just how can we nickel and dime

[00:16:33] people? How can we bleep the people's wallets the most

[00:16:37] effectively? It's absolutely one of the most frustrating things

[00:16:42] that's going on in the not even just the gaming market right now, but in the world

[00:16:51] And it never stops stopping you're just like yeah

[00:16:55] But I'm hoping

[00:16:59] Cuz Baldur's Gate just came out and people are

[00:17:03] loving Baldur's Gate. And one of the things people are loving

[00:17:09] the most about it is that it's a complete game. It's $60. There's no DLC. There's no like, Oh,

[00:17:18] hey, like buy this additional map for $5. Oh, hey, here's a cosmetic. Here's some loot boxes like no, you $60. Here's your game. Enjoy.

[00:17:33] Yes. Thank you. Can we like actually just return to form and

[00:17:38] just make games, give people complete games and let them

[00:17:42] have a good experience without trying to capitalize on unfinished products

[00:17:48] like I just I get so tired of seeing companies

[00:17:54] Push games that are clearly not ready for launch but this is really bad about this

[00:18:01] They oh my god, but this is horrible about it

[00:18:06] What was it?

[00:18:06] The fallout 76.

[00:18:09] What was an absolute disaster when it launched?

[00:18:12] Absolutely buggy, damn near unplayable mess.

[00:18:17] Then they also, I think in this last year or two, released a game called

[00:18:22] Redfall, which was also just a bismali buggy.

[00:18:27] Making you wonder who's getting paid to do what. Yeah.

[00:18:30] But again, you're not taking this out on them.

[00:18:32] You're just like, I'll be here when you guys are ready to get your shit together.

[00:18:36] You know, just like, well, it's one of the reasons.

[00:18:40] There's a few reasons why I don't really fuck with Bethesda as a company.

[00:18:43] And that.

[00:18:49] Sort of idea that they can just put whatever they want out

[00:18:54] and people will pay for it because it has Bethesda's name attached to it

[00:18:56] is one of the things I hate the most. It's kind of like porn.

[00:18:57] They're catering to the lowest common denominator.

[00:18:58] It's like Apple.

[00:19:00] It's it's it's kind of like Apple.

[00:19:01] You're paying more for the name than you are anything they're actually doing.

[00:19:06] Yeah, I'm pretty much to that point where I'm like,

[00:19:10] much like with anything by Samsung, you use the product until you can't use it anymore. And

[00:19:16] keep in mind that the updates are also kind of part of the problem. Yeah. A lot of people don't

[00:19:21] realize they're like, Oh, you got to update. I'm like that's part of their

[00:19:27] Mentalities so you pay more overtime

[00:19:31] Yeah, because you basically have fucked with the product

[00:19:37] But yeah, I mean like now

[00:19:42] It's weird to see because like again

[00:19:46] Having been around in the gaming landscape for as long as I have

[00:19:48] in the Ag, seeing how they program it.

[00:19:59] Well, because again, I don't really necessarily like have knowledge about like the programming aspects, but like you can tell when a game is made poorly, right?

[00:20:01] Buggy AI.

[00:20:03] Yeah, buggy AI.

[00:20:11] Character models not doing what they're supposed to do just things like that, but then you also can see like

[00:20:23] Where it's more of an issue of just the company as a whole itself, right like we've seen Blizzard go from a

[00:20:46] company that was absolutely beloved by everyone back in the days of like Star really were settling into that, pumping out expansions, you know,

[00:20:49] every like year or two or something like that, which I

[00:20:52] never really got involved with the game. I have friends who

[00:20:55] dedicated their lives to it, but like,

[00:20:59] I mean, a time suck at times.

[00:21:01] Yeah, I mean, like people seem to really enjoy it, right? I

[00:21:04] didn't hear people like

[00:21:06] complaining about like, oh my God, why is Blizzard doing this horrible thing

[00:21:12] up until like these last few years, where, you know, they released Overwatch 2 as a sort of

[00:21:32] as a sort of way to potentially introduce PvE into the game formula, which is what people had been wanting for a long time, only to then eventually cancel PvE. Then when everybody

[00:21:40] was in an uproar about the cancellation of the PV elements.

[00:21:46] There's just like, oh, haha, just kidding.

[00:21:48] We're definitely still doing that.

[00:21:50] I promise, please don't aid us.

[00:21:54] We'll return after these messages.

[00:21:59] Hey, it's Brent Pope, the host of Brentfus with Brent Pope.

[00:22:02] You've seen me on some of your favorite TV shows saying things like,

[00:22:04] give it up, Jimmy, you got to think this, but to host of Brentfist with Brent Pope. You've seen me on some of your favorite TV shows saying things like,

[00:22:05] give it up, Jimmy, you gotta sink this butt to win.

[00:22:07] On Brentfist with Brent Pope, I sit down with guests for

[00:22:09] the entertainment world and we do it all over breakfast.

[00:22:12] Or should I say Brentfist?

[00:22:13] Every week on Brentfist you get inside Hollywood info and tips.

[00:22:17] Great breakfast recs and booty debates.

[00:22:19] Most of all, you get the most delightful 30 minutes of your week.

[00:22:21] So dig in, it's Brentfist time.

[00:22:24] Listen at Brentfist.com,

[00:22:25] Apple Podcasts, or wherever fine podcasts are found. fictional battles between characters from comics, movies, and video games. We got a new show every week, and almost always, am I the winner?

[00:22:47] Not true, Ray.

[00:22:48] In the past, we've discussed such matches as Captain America vs Darth Vader, Solid

[00:22:53] Snake vs the Iron Giant, classic matchups like Robocop vs Terminator, and even the Muppets

[00:22:59] vs Sesame Street.

[00:23:01] That one was crazy.

[00:23:03] So if you're a fan of geek culture and love a

[00:23:05] spirited debate, check out the Who Would Win show wherever you get your podcast or

[00:23:09] check us out at who would win show dot com. Blizzard has essentially driven their

[00:23:13] own reputation into the ground. I was there just as bad as Activision and all

[00:23:17] those other guys where they were owned by Activision or they're merged with. Yeah. And that's that's kind of where like it went south.

[00:23:28] Kind of like when a movie studio has a few and they do the whole

[00:23:31] hey, watch our movie anyway, even though it's whitewash didn't

[00:23:34] piss you off and made a tabloid.

[00:23:36] Oh, yeah, I'm just now I'd stand in the water, dude, do better.

[00:23:41] It's like, can we just do good things?

[00:23:44] Can we please just make good games?

[00:23:47] And like so many companies, I think, really just look at games

[00:23:54] as a way to generate revenue.

[00:23:57] And I hate that personally, because I view games so much as a

[00:24:04] wonderful form of interactive media and

[00:24:07] Storytelling

[00:24:10] But when you have people who only see the side of how can we profit from this it

[00:24:21] Just really

[00:24:30] just really destroys the creative elements of it from the inside and it shows. Not to mention how they'll often, I mean, it's wild how they're merging with Microsoft,

[00:24:38] because Microsoft is like so infamous, especially on Skype, at just answering emails and complaints.

[00:24:43] It just gets to that point where you're just like,

[00:24:46] yeah, no, this doesn't work. Fix it.

[00:24:49] Fix it now. Stop giving excuses.

[00:24:51] I do I do this with pod being when making a podcast that they will go to town

[00:24:56] to say we've done everything on our end.

[00:24:58] I'm like, clearly not.

[00:25:00] Yeah. Well, the thing is that's going on with like Microsoft Activision Blizzard.

[00:25:07] And more than that, even honestly, is that Microsoft is currently, or at least was, I

[00:25:12] don't know if it's still ongoing, because I haven't kept up too much with it, but Microsoft to buy up as many game studios as they can in an effort to strengthen their pool of developers

[00:25:34] and such.

[00:25:35] So that way, because one of the things, one of my biggest complaints, and this is something

[00:25:39] I was going to bring up with sort of console wars sort of ideology is that Microsoft struggles

[00:25:49] in terms of its game library.

[00:25:53] If you were to talk about the game libraries of.

[00:25:59] Either Sony or Nintendo, you could list off

[00:26:03] five to ten games probably off the top of your head that are iconic to

[00:26:07] either side.

[00:26:10] What things can you genuinely attribute to Microsoft as being up to the same caliber

[00:26:19] as that because I can only think of like maybe three things which is halo

[00:26:26] Gears of war and Titanfall

[00:26:30] Which are the three things I hear so often yeah

[00:26:35] Not to mention just

[00:26:38] Seeing just non-stop just anticipation and corporate media saying it's, this is going to be great. And

[00:26:45] then that does them no favors because she's like, you're lying liars.

[00:26:52] Yeah, I mean, there's always going to be overhype in any sort of industry where

[00:26:59] excitement for something is the driving factor for profit, right?

[00:27:05] I mean, it's how you sell movies.

[00:27:09] It's how you sell concert tickets.

[00:27:11] It's how you sell games.

[00:27:13] You have to get people excited about something

[00:27:15] or they're not going to care.

[00:27:17] And the only thing worse than something being bad

[00:27:19] is something being mediocre.

[00:27:21] That's something I've said on the Shattered Shield before.

[00:27:28] Because if something is bad, right? That is still something to talk about. But if something is so mediocre

[00:27:38] to the point where it's not even worth talking about, yeah, it ends up being lost to obscurity forever.

[00:27:46] And that's it. That's your legacy.

[00:27:47] Your legacy is nothing.

[00:27:51] So and it gets to that point where you're just like.

[00:27:55] I have given you more of my time than this deserves.

[00:27:59] Yeah. Yeah. Exactly.

[00:28:01] It's just like this.

[00:28:03] The people who made this game clearly made it and they didn't have their heart in it

[00:28:08] Why would I ever want to keep?

[00:28:11] This in the back of my head as like a thing that I care about I don't they didn't care when they made it

[00:28:17] I don't care to play it

[00:28:20] We're done. No kidding and

[00:28:25] We're done. No kidding. And it eats you up after a while. Because you're like, well, what do I value more time or money?

[00:28:30] Either way, I can't get back. Yeah.

[00:28:33] But then it's wild, too, because like you see every once in a while

[00:28:38] like a game that has potential and it's not even that it's badly made.

[00:28:43] It was maybe just poorly executed and it didn't have the height behind it

[00:28:46] That maybe it should have

[00:28:48] And it's just like damn

[00:28:52] Damn this game really should have gotten like more attention. It should have like done really well

[00:28:58] But nobody even knows that this thing exists like it's a great example of what I'm talking about

[00:29:08] We'll give you two

[00:29:10] first one is a old

[00:29:13] RTS game called sacrifice released in 2000 for the PC

[00:29:18] It's very unique and that it is an RTS that one is not done in a sci-fi setting

[00:29:26] The only other RTS is that I can think of that aren't done in like a sci-fi setting are

[00:29:32] If you want to count Pikmin

[00:29:36] I feel like

[00:29:39] Overlord which was a game for the 360 I want to say but but I'm not 100% sure because I've never played that. And.

[00:29:50] Oh, I know I miss out Warcraft. Yeah, Warcraft. Those are like all the only ones I can think

[00:29:56] of. They aren't necessarily done in like a sci fi setting, because sci-fi setting you had Starcraft and Conker and all of these

[00:30:07] other things and blah, blah, blah. So it was kind of unique in that, but it was also really

[00:30:17] interesting because most RTSs that you'll ever play are done from like an omniscient

[00:30:22] third person view, which is like

[00:30:29] Sort of a bird's-eye view of like the battlefield and whatever, right?

[00:30:36] This was done with a sort of over-the-shoulder

[00:30:42] Kind of camera view think of like maybe Jack and Daxter, right?

[00:30:48] You still summoned and created units.

[00:30:54] You still had resource management in the form of souls and mana.

[00:30:59] Souls were how you managed creature creation.

[00:31:03] Mana was how you would use your different spells to, you know, either attack, you know, help

[00:31:05] defend, create a structure, you know, whatever, which were there really wasn't even that many

[00:31:10] structures. But it had a lot of really unique creatures had a fantastic, absolutely fucking Fantastic. Absolutely fucking fantastic.

[00:31:27] All star cast of voice actors.

[00:31:31] It was most notably you had Brad Garrett.

[00:31:36] And you had Tim Curry.

[00:31:41] Yeah, I miss those two, especially now that they're finally embracing it more. It's kind of become like avatar where they use motion capture. I mean I

[00:31:46] Still look forward to seeing what a new Call of Duty game looks like regardless of whether I played or not because

[00:31:52] It's clear that the talent is there and yet the distributor is just being a prick. I

[00:31:58] mean, yeah, I mean you're always gonna have like issues with like

[00:32:04] Publishers wanting certain things.

[00:32:06] Really not too different from Universal that there was an infamous article

[00:32:11] and they tried covering it up unsuccessfully where they basically.

[00:32:18] Just acted like, oh, no one thinks sci-fi can be good.

[00:32:21] And then lo and behold, they got hit shows on their network like Stargate

[00:32:24] and Ballstartstart. Yeah.

[00:32:26] Yeah. The fans were outraged because they were being belittled in that statement.

[00:32:30] And it was like, well, how do we even get here?

[00:32:32] Like HBO would kind of do that once in a while where they would be like,

[00:32:35] we don't really like our programming.

[00:32:38] And it's like, oh, own it, dude.

[00:32:40] Own it.

[00:32:41] Own it.

[00:32:42] Yeah.

[00:32:44] Why even say that? It's own it. Own it. Yeah.

[00:32:48] Why even say that if you own it? Yeah.

[00:32:57] Yeah, I was trying to think. Oh, and the other thing that game had,

[00:33:01] which I think is one of the earliest examples I could think of.

[00:33:06] For this is branching and alternate stories.

[00:33:11] Hmm. Yes. Side quests and just other stuff that you can do. But there's no there's no hurry to do either.

[00:33:14] Well, it wasn't so much a side quest thing.

[00:33:17] It was no matter what, it was always, I think, nine missions in the game.

[00:33:24] But in the early game, you...

[00:33:27] So how it works is like there are five gods that your character can choose to align themselves with.

[00:33:32] I think it's after like four missions.

[00:33:35] Depending on who you've aligned yourself with for those first few missions,

[00:33:39] you start to lose options.

[00:33:41] And then as you progress even further, you start to eliminate gods from

[00:33:50] until you eventually get to the end. And depending on how you align yourself throughout the game,

[00:33:58] you'll take on certain missions versus other things. And it's just really good.

[00:34:03] versus other things and it's just really good.

[00:34:08] Sacrifice absolutely deserves more attention than it's gotten.

[00:34:13] And it's tragic that I haven't seen like a remake of that.

[00:34:14] You're right.

[00:34:19] But I'm interplay hasn't really done much of anything.

[00:34:29] In a long time, I remember seeing an article some years ago about how like I think their entire IP catalog

[00:34:35] Was up for sale and if I had the money. Oh my god, I would immediately throw down for sacrifice

[00:34:41] But um, yeah, it's we're also

[00:34:46] Since we're on the topic of like game remakes and such

[00:34:55] It's it's kind of wild to see how many remakes and things are coming out

[00:35:03] For the last few years we've been getting steady remakes of like the Resident Evil series.

[00:35:09] Nintendo just announced a remake of Paper Mario Thousand Year Door.

[00:35:15] There's just. Remakes everywhere here and there, which isn't necessarily a bad thing.

[00:35:22] A lot to keep up with, but yeah, it's not bad.

[00:35:24] Yeah.

[00:35:26] Um, I will say that I don't think the last of us needed another remake or remaster

[00:35:35] considering like, I think it was just a couple of years before they had just

[00:35:37] re released it with like slightly better graphics.

[00:35:41] I'm like, stop, stop.

[00:35:44] This is just a blatant cash grab at least like every time that they

[00:35:49] Re-released resident evil 4 because they kind of suffered from the same syndrome

[00:35:55] Resident evil 4 was almost just a straight port

[00:36:00] Which was kind of nice it was just like it wasn't trying to be something it wasn't which I guess I

[00:36:07] Say that but it's not like um

[00:36:10] Last of us was also trying to do that. It's it's I

[00:36:14] Don't know I think the point I'm eventually trying to get here is that capcom needs to remake Dead Rising

[00:36:30] I love that game with my entire heart. The first dead rising is phenomenal. Only thing that would change about that is some of the

[00:36:35] first person controls when you're trying to use a gun in that game. Maybe take some of

[00:36:43] the campiness out of the story, not all of it, because that is part

[00:36:46] of what makes Dead Rising so good. But that's about it. Like that game is really solid.

[00:36:55] It's so rare because there's so many other games where you look at and you're like, yeah.

[00:37:03] Yeah. As you start to look back on like some of the games, you're just like,

[00:37:07] this is not as good as I remember.

[00:37:09] But every time I play the original Dead Rising.

[00:37:12] Oh, yeah, the AI, that AI for the survivors needs to be fixed.

[00:37:17] Oh, God, it's so bad in the original game.

[00:37:19] They improved it some and dead rising too, but it's not that much better.

[00:37:25] It's a shame much better. Um,

[00:37:25] that's a shame.

[00:37:27] Yeah.

[00:37:27] Yeah.

[00:37:29] Just like, hello, I am a survivor.

[00:37:31] Watch me go hug the zombie.

[00:37:33] The fuck?

[00:37:35] Whoa.

[00:37:36] Yeah.

[00:37:37] Um, I'm not going to work out.

[00:37:39] But, but yeah, was there a, I've been rambling for a hot minute now.

[00:37:46] You know, I think my main issue is how do we detoxify the gamers?

[00:37:52] Because you just seem to always just encounter ones who are it's

[00:37:56] it goes back to bullying.

[00:37:57] The first sign of bullying is often insecurity.

[00:38:01] And sure, how do we get them to just kind of realize, hey, you know,

[00:38:06] no one's attacking you

[00:38:10] I'm an attacked by you guys I

[00:38:17] Think it's just something that's gonna come with time and I don't think you're ever gonna necessarily get rid of it completely. I think

[00:38:24] It to a point comes with anything that sort of has an air of competition to it.

[00:38:28] You really saw like some of the worst of it back in the days of like Xbox Live.

[00:38:34] That was wild times, absolutely, truly wild times because that was when

[00:38:43] online play was first getting introduced, you know, to consoles and it was a brand new world to them.

[00:38:49] QA laden in the flying carpet.

[00:38:51] Um, so I, uh, I, it seems like these are systematic issues.

[00:39:02] Like in a way, they don't really want them to be fixed.

[00:39:10] I don't say I don't want to necessarily say

[00:39:20] that companies don't want them to be fixed. I because like it's an easy fix to a point right

[00:39:28] because look at what Nintendo has done. Nintendo has made it such a pain in the ass to do anything with voice chat

[00:39:31] That it's just better not to deal with it as a whole

[00:39:37] Right, and that's one way to solve it is just put enough obstacles in the way of something

[00:39:39] to where it's

[00:39:43] Just so much less of a hassle to not engage with it, right? You could do that. I think that sucks. I think it's awful. I think if you are trying to

[00:39:52] build a

[00:39:55] presence for a game that runs online that

[00:40:00] Why would you hinder yourself like that I?

[00:40:04] really just genuinely believe that like there's always going to be some level of toxicity in everything.

[00:40:15] No, it's good to know because you know, it just seemed like for a while everybody was just complaining, complaining, and it's like, well, what would you do differently?

[00:40:24] You can't do it differently. I think the bigger issue right now with the way that things are so toxic

[00:40:32] is that everybody feels like they need to be the best in all the games they play. Yes. This

[00:40:38] weird sort of idea that if you're not like professional grade at a game you play then you are the

[00:40:46] absolute worst.

[00:40:49] You are not worthy of playing the game and I think nowhere is that more exemplified than

[00:40:55] in League of Legends which I did used to play and even coming from a background of like

[00:41:04] very heavy like Xbox live use, right?

[00:41:07] Where you get called some of those hate as things you've ever thought of.

[00:41:11] Oh, yeah.

[00:41:12] Many other things that you could sometimes buy an eight year old.

[00:41:15] Oh, yeah, it's it's absolutely like where are your parents?

[00:41:18] The Wild West of console gaming was Xbox live.

[00:41:21] Genuinely.

[00:41:22] Um, and then you hop on like League later on in life and you're just like,

[00:41:26] oh my god, this is actually insane. You know, you you make a slight hiccup and people are

[00:41:36] literally telling you to kill yourself. Yeah, it is the most insane thing on the planet.

[00:41:43] And I'm right. good, Ray, good.

[00:41:45] And it's like, oh my God, dude, why are you like this?

[00:41:50] Like, I don't think they know half the time because

[00:41:53] they're either imitating the prick next to them or they're

[00:41:58] like you say, I genuinely think people don't actually know better.

[00:42:02] I think there's a lot of it that comes from like just genuinely this age of.

[00:42:10] Shot content on the Internet, a lot of it was like in the like late in mid

[00:42:17] two thousands and onward like this sort of we were all laughing at homophobic

[00:42:21] jokes or under a marsh where we were like, whoa, sure.

[00:42:24] Yeah, it hurts. whoa. Sure. Yeah.

[00:42:25] Someone got hurt. Oh my God.

[00:42:27] Yeah. Again, even that was like kind of the wild west of the Internet days, you know,

[00:42:32] YouTube was just becoming a thing and like people didn't really know like how powerful

[00:42:37] that would be. And I think a lot of it is just people didn't know how to handle all of this new information

[00:42:48] that was coming at them all at the same time and all of these massive waves.

[00:42:54] So everybody just kind of adjusted or you tuned out entirely. And unfortunately, because of that, we've gotten some wild things. But

[00:43:10] I think genuinely the biggest thing in terms of gaming is that we really need to pull ourselves

[00:43:16] back from this idea of I have to be the best at all of the things that I'm doing. And anyone who can't keep up with me

[00:43:27] is lesser than. And if I'm not better than everyone else around me, then I'm lesser than

[00:43:34] it's just this horrible ideology. Play the game because it's fun. Not because it goes

[00:43:41] back to sports ideology is that I must be the best. I must kick everyone else. I must wipe the floor and it's like

[00:43:47] We yeah, this too. Are you trying to get laid? What?

[00:43:52] Here's the thing right

[00:43:54] For the people who are getting paid to do that

[00:43:58] Yes, that makes sense. I understand that like you're getting annoyed if you're not winning matches.

[00:44:05] If your livelihood literally depends on you winning.

[00:44:10] I understand.

[00:44:11] But Tom and his basement playing his fifth match of League Ranked today and losing three

[00:44:19] of his five matches.

[00:44:21] Homie, you're not doing anything with that. Breathe. Enjoy the game. Like,

[00:44:28] if you're not enjoying the game, then maybe stop playing it. Like, it is not the end of

[00:44:35] the fucking world.

[00:44:36] Oh, yeah.

[00:44:37] Like, I just, I just, I hate it. I don't want to say eSports killed fun in video games, but like

[00:44:51] Kind of did kind of did

[00:44:55] And it just kind of keeps going on and on to where I

[00:45:01] I think what this chat is illustrated is there's not really an answer for it

[00:45:10] Even though we want there to be an answer and it's like, well, what do we do? Yeah.

[00:45:12] Yeah.

[00:45:13] Because it's kind of like, that point where I'm just like,

[00:45:27] hey, you know, like, we're going to be here at the same place we were when we started here,

[00:45:33] if we keep just not like addressing the problem. Yeah. I mean, I don't want to repeat history.

[00:45:45] So why let it keep happening?

[00:45:49] Yeah, no, for sure. Absolutely.

[00:45:51] Um.

[00:45:54] Yeah, was there was there anything else you wanted to touch on?

[00:45:59] Predictions, I guess, like on not necessarily what's going to be a bigger

[00:46:04] area, but more just like

[00:46:08] what do you think is going to become just kind of more of a trend, if you will.

[00:46:14] I'm really excited to see where VR technology goes in gaming.

[00:46:18] There's a steady climb

[00:46:24] into that becoming a more like viable thing.

[00:46:31] I struggle with VR gaming because I do get motion sick from it.

[00:46:37] I can play Beat Saber without much of an issue,

[00:46:41] but I tried playing Minecraft VR for like five minutes and almost threw up. It

[00:46:46] was a wild experience. Oh, I bet. But it's even funnier because like I don't get like

[00:46:53] seasick or like have an issue on like boats or anything. But you know, like on the playgrounds

[00:47:03] and things where they have like the tire swings that spin in that sort of thing.

[00:47:06] Oh God, those do horrible things to me. So I'm just like, if it spins, I'm not getting on it.

[00:47:14] Um, I feel like half the time.

[00:47:18] All our stuff that we're talking about is more often than not a.

[00:47:24] It tends to be kind of just go on the swing set, go on the playground.

[00:47:29] Yeah. Yeah.

[00:47:31] And I mean, I see that more often than not with people watching movies, they'll

[00:47:36] complain, oh, I'm just trying to put something on and not have to entertain my kid until

[00:47:42] it's time to make dinner.

[00:47:43] So I feel like a lot of people are mixing in their spoiledness with.

[00:47:48] I don't know.

[00:47:49] It's just kind of the equivalent of people going to, uh, an event,

[00:47:57] but really not wanting to be there.

[00:47:58] And it's like, well, no one forced you here, but they feel like they had to be there.

[00:48:02] They were guilted or, and it was like, no, no, no, no, no. Stop. No one has

[00:48:09] to be blamed for anything. No one has to be damaged. No one

[00:48:12] has to be hurt. I mean, almost all these fitness and health

[00:48:15] gurus are pretty much the same. If you don't want to do it,

[00:48:17] then don't do it. Value your time. Yeah, no, I pretty much

[00:48:23] will sometimes even have to stamp my feet down if my brother wants to put on some music or my

[00:48:30] sisters insisting I go see this movie is like I just say no, no

[00:48:34] means no, I've carefully thought this out, I can live with

[00:48:37] this, you have to live with this. And again, I mean, I'm

[00:48:42] learning a cool trait now, I do therapy once a month, just because it's good to set some life goals with better.

[00:48:48] Sure.

[00:48:49] But the one thing I like is there's a certain communication where you validate the other

[00:48:55] person and well, validating yourself.

[00:48:59] So instead of saying, no, I told you before I can't make that wedding or I don't want

[00:49:04] to care for your dog this week

[00:49:06] It's like, okay. How about I help you out next week?

[00:49:10] because as I said before this weekend's bad boom or

[00:49:14] Hey, I know you're really feeling it here, but I'm not so maybe we have a we meet each other halfway

[00:49:23] How about we find another thing? We both tempted to see, you know,

[00:49:26] instead of just elongating it or cause most of the time it would kind of be an

[00:49:33] argument or a conversation or dispute like this would turn into just someone

[00:49:38] got hurt.

[00:49:38] Like I shouted the other guy down and we went to this.

[00:49:42] One of us was still one at our time back

[00:49:45] or went there just so the other guy would shut up.

[00:49:48] It shouldn't be that way.

[00:49:49] It should be, well, I'm not feeling it, man.

[00:49:53] How about we try this?

[00:49:55] I wanna be there for you.

[00:49:57] And it's almost kind of like the,

[00:50:00] when you see schools that are in disputes,

[00:50:03] who's at fault? The teacher who's not being creative with their teaching skills or the students just refusing to make a tolerable shenanigans by guys who aren't even doing pranks. They're just being killjoys and it's like, dude, we're all here to learn.

[00:50:28] You're not. But yeah, yeah, absolutely.

[00:50:35] I feel like games could be that way too, because there's plenty of guys.

[00:50:39] Have you ever met any gaming programmers?

[00:50:42] I wouldn't be surprised if some of them don't even game anymore just because they live it.

[00:50:47] I to my knowledge, I have not.

[00:50:50] I like entertainment professionals.

[00:50:53] Yeah.

[00:50:55] But I mean, there's a chance I have and they just haven't mentioned it to

[00:50:59] who fucking knows.

[00:51:03] I will go ahead and make a couple more, I guess, prediction things, I guess, real quick.

[00:51:07] No, no, that's fine.

[00:51:08] I like I said, this is just a laid back kind of casual chat.

[00:51:12] But I mean, what I've always liked when you've done the TV recap is you're predicting what

[00:51:20] you forgot in versus what you haven't seen.

[00:51:24] And that sort of prediction is kind of gone now too.

[00:51:27] I see it often only in the form of clickbait.

[00:51:30] It's like, oh, okay.

[00:51:31] Whoa, whoa, whoa.

[00:51:32] Whoa.

[00:51:33] Yeah.

[00:51:34] It used to be legit.

[00:51:36] And now you're marketing this to the, again,

[00:51:38] the lowest common denominator.

[00:51:40] And what's funny is snobs who know it's bullshit

[00:51:42] will go on there too, just to bench.

[00:51:44] And it's like, I can't stand that.

[00:51:46] That is back to where stage one of unpleasantries or just, you know,

[00:51:52] conversations that didn't even need to be initiated because I mean,

[00:51:56] the young Turks joke about this when they're talking about a Congress

[00:51:59] congressional session, you're like, yeah, they went and did their usual

[00:52:03] Kubuki theater and I'm like, Oh, so nothing got done.

[00:52:08] And I feel like a lot of these gaming development stations are

[00:52:13] just as bad as movies stations where they're heavy handed,

[00:52:16] you know, guys with their pockets lined and they don't

[00:52:20] really have any investment in this. It kind of reminds me of

[00:52:23] the whole George Lucas line where he said, producers are not filmmakers. I'm like, interesting. Yeah. There are some

[00:52:30] who, you know, like Ron Howard, Spielberg and Scorsese who have tried producing stuff

[00:52:34] just to help the little guy out or just because it was easier to negotiate that way. Sure.

[00:52:43] And it's just interesting because

[00:52:49] there are some people who produced all their life and had a good track record. But then you see other people with lousy statements, you're like, I don't even watch my shit.

[00:52:53] I'm like, whoa. Yeah.

[00:52:57] I don't know how much of that.

[00:52:58] How much would you say is someone is too close to their material versus someone's just being a turn?

[00:53:03] someone is too close to their material versus someone who's being a turn.

[00:53:07] Hmm.

[00:53:10] I feel like the

[00:53:14] we talked about most of these clowns, but I don't I feel like

[00:53:21] in terms of gaming, like it's kind of hard for someone to be too close to the material Because there's so much that happens beyond behind the scenes there,

[00:53:29] especially on like the writing side.

[00:53:31] And then you have like, well, you know, we have these puzzles here and all this.

[00:53:36] There's a lot that more that goes into that sort of thing

[00:53:40] because gaming is an interactive media.

[00:53:43] Yep.

[00:53:43] because gaming is an interactive media. Yep.

[00:53:46] Though if you want me to comment on who I think gets in the way of themselves more than they actually help themselves.

[00:53:55] More often than not.

[00:53:56] Yeah.

[00:53:58] That's a pretty, I think that's a pretty easy list.

[00:54:02] Bethesda is on that list for sure.

[00:54:11] Right now, I would argue.

[00:54:15] Game Freak slash the Pokemon Company.

[00:54:19] They are coasting on.

[00:54:24] Long term success. All rather than actual quality, um, rather than getting it done,

[00:54:29] just more, uh, just kind of talking shit in the background.

[00:54:32] Yeah.

[00:54:33] Um, if you look at Pokemon, Arceus and Pokemon, um,

[00:54:40] Violet, Scarlet and Violet, um, they are.

[00:54:42] Violet Scarlet and Violet.

[00:54:44] They are.

[00:54:48] Both graphically.

[00:54:51] Just.

[00:54:53] It's not unpleasant. Just.

[00:54:55] You could easily imagine these games running on a PS2.

[00:54:59] Right.

[00:55:00] Oh my God.

[00:55:01] There's so many where I'm like, where did the budget go?

[00:55:03] It's kind of like when I see a movie and I'm like, yeah, this went to the stars and the director's flat, right?

[00:55:08] Because nothing happened here.

[00:55:10] Yeah.

[00:55:10] And you know, at first a lot of people were blaming, you know, how these games were running because the Scarlet Violet was also a very buggy mess.

[00:55:17] I don't know if that's been fixed through patches or anything.

[00:55:21] Well, that's just it. We can't even keep up half the time cuz it goes so fast

[00:55:26] Yeah, we are already at a ps5, but

[00:55:29] How many people are caught up, you know and still playing their ps4, you know, I still have a ps3, you know

[00:55:35] Yeah, yeah

[00:55:37] How do I catch up?

[00:55:39] but

[00:55:41] The issue was not the issue was very clearly on the switch because other games were like running very well on the switch

[00:55:47] They were clearly optimized to run on that platform and yet Pokemon, which is an IP that runs

[00:55:53] Only on Nintendo hardware minus a couple mobile games here and there

[00:55:59] Is running so poorly on the Nintendo the current gen Nintendo console that it's just

[00:56:06] Like how did this ever make it out into the market much in the same way that like Fallout 76 and Redfall with Bethesda did right?

[00:56:15] Then I think another couple of companies that are really kind of getting in their way EA will always be at the top of the list

[00:56:23] EA refuses to be a company that gives a fuck about anything other than profit.

[00:56:31] I think it won an award for like one of the worst companies to work for a couple years.

[00:56:36] I have heard that.

[00:56:38] I'm glad you brought that up again, because for a while it seemed like

[00:56:42] I think I was mainly annoyed because they bought pandemic games.

[00:56:46] And it was one of those where I'm like, yeah, but pandemic was fine.

[00:56:50] Yeah, I just E. A.

[00:56:53] Is always a fucking trash heap.

[00:56:54] There's a whole rabbit hole that we could go down.

[00:56:57] Actually, literal rabbit hole that we could go down with the American McGee's

[00:57:02] Alice deal that was just going on a few months ago

[00:57:07] Oh dear. I'm not gonna do that right now. Okay. I'll look it up

[00:57:12] Ubisoft

[00:57:14] Ubisoft I think rides a very fine line

[00:57:18] When it comes to actually being a good publisher rather than just being an entire shit can

[00:57:25] actually being a good publisher rather than just being an entire shit can.

[00:57:26] Oh, yeah.

[00:57:32] They I want them to stop making Assassin's Creed games.

[00:57:36] I need them to stop making Assassin's Creed games.

[00:57:45] That IP has been beaten to death, then resurrected, then beaten to death again. I

[00:57:51] Just I'm so tired of it. I don't think I've seen anybody like

[00:57:55] Incredibly genuinely excited for that series since

[00:57:58] lack flag Which was the fourth entry in the series from what I remember

[00:58:03] I wish they would do something proper with Prince of Persia

[00:58:07] They are doing something a little side scroller thing

[00:58:12] I

[00:58:13] Know there's a remake of Sands of Time in the works, but like there hasn't been news on that forever under fucking half

[00:58:21] I have a

[00:58:32] Splinter Cell game in my steam library that I cannot play because of its compatibility with the Uplay launch software that Ubisoft had because once upon

[00:58:42] a time everybody needed to have their own like launch software slash store

[00:58:46] To try to compete with steam and then they all failed

[00:58:52] But because you play is essentially dead I can't play my game on steam

[00:58:58] I've looked for a fix there doesn't seem to be one and

[00:59:02] That's one of my biggest complaints with Ubisoft right now

[00:59:10] What other company

[00:59:13] I will say

[00:59:16] Capcom seems to be Capcom makes mistakes here there

[00:59:21] But they tend to like learn from them and move on

[00:59:26] Um, they're

[00:59:28] They've tried a number of times to do a resident evil multiplayer type deal. I don't know that they've ever

[00:59:36] Legitimately succeeded, but they did release like a sort of

[00:59:41] Companion multiplayer thing along with Resident Evil 8.

[00:59:48] It was so fucking bad.

[00:59:50] Oh, it was absolutely.

[00:59:52] I heard it was free and that was too much.

[00:59:59] It stops happening either.

[01:00:01] It seems like they just never got in the formula right right which sucks because multiplayer isn't evil would be so good

[01:00:09] so good

[01:00:11] but I it's it's

[01:00:14] Apparently very hard to get the formula right and I don't have the answer for them. I'm not gonna pretend that I do

[01:00:20] I

[01:00:21] Do want them to keep trying I just want them to like really try to invest

[01:00:27] Properly into something

[01:00:30] But I think they've really been knocking it out of the park with the Resident Evil remakes

[01:00:35] Monster hunters been good from what I understand. I've never been into that series

[01:00:41] Really was awful, but I'm sure the game is fun

[01:00:43] series really was awful, but I'm sure the game is fun.

[01:00:49] I'm again calling on Capcom to remake dead rising. You're already remaking zombie games.

[01:00:52] Dead Rising is literally sitting in your door, please.

[01:01:01] Than that. Oh, I will give a shout out to my favorite

[01:01:06] Other than that, oh, I will give a shout out to my favorite indie studio

[01:01:09] super giant games who

[01:01:10] I've played three out of the four games they've released

[01:01:15] Which is a bastion

[01:01:18] Transistor I didn't play pyr. I played Hades and I'm very excited for Hades, too

[01:01:21] I didn't play Pire. I played Hades and I'm very excited for Hades too.

[01:01:27] Everything I've ever played by them has been a just absolute blast.

[01:01:32] That's good. Fantastic.

[01:01:34] They literally can do no wrong.

[01:01:37] If there's anybody out there looking for like a cool indie studio

[01:01:42] to invest some like time into some

[01:01:45] Pick up some games from super giant games super giant games. It's so good

[01:01:53] But yeah, I think that's that's about all I can I

[01:01:57] Don't know you've summed up some highlights there and I I do applaud you for also just kind of reminding everybody

[01:02:03] Hey, you know that this didn't happen overnight.

[01:02:07] Oh, yeah. I mean, nothing ever does.

[01:02:09] It's literally was not built in a day.

[01:02:13] Yeah. And neither was the current state of gaming.

[01:02:18] Like it was numerous small decisions here and there

[01:02:23] that shaped how things currently are.

[01:02:27] And that's what I think people have to be mindful of going forward,

[01:02:33] is that, yes, this thing over here may seem like an insignificant thing,

[01:02:39] but if you leave it unchecked, it can turn into loot boxes, you know.

[01:02:49] So I I think the lesson I want people to take away is don't be

[01:02:56] afraid to explore. Triple A isn't everything.

[01:03:00] Right. Triple A is not everything.

[01:03:02] Right. AAA is not everything.

[01:03:04] If a game is bad, call it what it is.

[01:03:09] And I will say this, if you enjoy a bad game, you're welcome to enjoy a bad game.

[01:03:14] But you also need to admit that it's a bad game.

[01:03:22] And that's fine.

[01:03:23] You can like it's like how people enjoy bad horror movies, right?

[01:03:27] Oh, yeah.

[01:03:28] That is no thanks.

[01:03:30] Give thanks.

[01:03:31] Killing is a heap of shit.

[01:03:34] But it is fun to watch because it's a heap of shit.

[01:03:38] It's it's it's it's like watching Shane

[01:03:42] in the shield.

[01:03:44] Shane is a literal manifestation of a dumpster fire.

[01:03:49] But man, is he just

[01:03:52] like, you never know what stupid thing he's going to do next.

[01:03:55] And it keeps you watching.

[01:04:00] Can't take your eyes off it.

[01:04:01] You know, it's like here we are.

[01:04:04] Yeah, but AAA isn't everything.

[01:04:07] Enjoy what you enjoy, but don't be afraid to criticize it for what it is.

[01:04:11] And don't become like gambling where it's just, you know, because

[01:04:15] that's what I really have hated the most with EA is.

[01:04:20] And just seeing so many of these guys just milk it where oh, yeah

[01:04:26] You want to win you got to buy all these characters with actual money

[01:04:30] It's like why not just a monthly subscription that would make way better sense as opposed to I paid 10 to 500 and

[01:04:37] I get why they do it that yeah a sucker is born every day

[01:04:41] So they're gonna keep doing that shit. And I'm like, that should be legal.

[01:04:46] Do you have any idea how many morons are playing that and killing their college

[01:04:51] education or future rent?

[01:04:54] Yeah. Don't it just like gambling.

[01:04:57] Don't. Don't invite all, you know, because.

[01:05:03] You end up having this involved more time, just, you know, because you end up having to involve more

[01:05:05] time just, you know, asking people for down payments and just, I

[01:05:09] wouldn't be able to sleep with myself knowing that I'd wrecked a

[01:05:12] bunch of people's lives.

[01:05:14] Yeah, yeah.

[01:05:20] And then I think the last thing was just, again, be be mindful of the changes that are going on.

[01:05:26] Yeah, look at all these articles instead of just being like, oh, I haven't heard of that.

[01:05:31] And like, oh, it's a thing. Yeah.

[01:05:34] And be able to tell the difference between a corporate piece versus legit thing.

[01:05:41] I mean, sure.

[01:05:42] I mean, it's not going to be an easy thing.

[01:05:45] I think the better thing to do is just acknowledge what a good idea is and what a popular idea

[01:05:53] is and really be able to call out the difference between because what's popular may not always

[01:06:01] be good and what's good may not always be popular.

[01:06:04] I love that.

[01:06:07] I wish more people could do reverse psychology.

[01:06:11] Yeah.

[01:06:13] But yeah, with that, I think I'm.

[01:06:18] This was so much fun, dude.

[01:06:20] Anything you'd care to promote that you're working on or anything else you'd recommend?

[01:06:31] I have something in the works, but I don't really know what.

[01:06:37] It's I know I'm going to be having something related to video games

[01:06:41] likely in the podcast space in the future.

[01:06:43] You have no idea how much fun this was. I do. I was happy to be

[01:06:46] on. Thank you for having me. I don't know when that's going to happen. I know that it

[01:06:53] will happen. It's just a matter of getting some things together. So for those of you

[01:06:59] who are listening from maybe the shield and or the Shatter shield rather and miss me from that.

[01:07:08] I will be back around.

[01:07:09] I promise I'm just trying to get some things in my life together.

[01:07:13] Transitions.

[01:07:14] Hey, aren't we all men?

[01:07:15] I conquered insomnia earlier this year by working in more fitness, different prescriptions

[01:07:23] and different just everything.

[01:07:24] Do the same thing every day, but

[01:07:28] One thing I know are these true large sunglasses which are great

[01:07:32] So if you're watching a movie or playing a video game late at night just put those on

[01:07:37] Especially if you got a confusing word schedule, so you don't have to try telling your brain. Hey sleep now, you know

[01:07:43] Wake up now.

[01:07:47] And if there's anything to be gleaned from gaming, just decide

[01:07:52] how much of it you really want to do instead of just

[01:07:56] soulessly buying this and then not playing any of it.

[01:07:59] You know, the same thing with movies.

[01:08:00] Don't just look at the cover and go, that looks fucking cool.

[01:08:02] And then it takes up space on your shelf and you're

[01:08:05] trying to move. Yeah, no, absolutely.

[01:08:09] Really? And I mean, I guess to close this out, I mean, two

[01:08:15] things you got to do, just encourage just a more positive

[01:08:19] gaming community. Yeah. I'll come up with one and you come off

[01:08:23] the other.

[01:08:29] Ask yourself who is really truly your friend

[01:08:33] and who is just someone who you're talking to who's wasting your time.

[01:08:37] I would say.

[01:08:41] Just let people play with it. When I play there, you go.

[01:08:43] Don't gloves off. Don Like don't gloves off.

[01:08:45] Don't don't get keep gaming.

[01:08:48] Shit. Okay. It's for everyone.

[01:08:51] Even the bad shit. But yeah.

[01:08:54] Yeah. So. OK.

[01:08:56] Wonderful man. Wonderful.

[01:08:58] And I'll keep you posted when I post this bitch.

[01:09:01] And I was surprised when we were saying, hey, we're gonna get rowdy

[01:09:06] and then we didn't really get too rowdy.

[01:09:07] But that's fine.

[01:09:08] Oh, yeah.

[01:09:09] So sometimes I take more comedic approach to things, but like, we got to do this, I

[01:09:15] guess.

[01:09:16] Yeah, I got a little like more deep into the conversation.

[01:09:19] It's fine.

[01:09:20] It's fine.

[01:09:21] Yeah.

[01:09:22] That's like there's no gatekeeping on this.

[01:09:23] No gatekeeping on a conversation.

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[01:09:47] Thanks a million for listening.

[01:09:49] It's a Jacked Up Review Show.

[01:09:52] It's a Jacked Up Review Show.

[01:09:55] It's a Jacked Up Review Show.

[01:10:04] It's a Jacked Up Review Show!